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Nov 29, 2010 For Golden Sun: Dark Dawn on the DS, GameFAQs has 14 FAQs (game guides and walkthroughs). At the end of Golden Sun: The Lost Age, the heroes succeeded in bringing the world-healing power of the Golden Sun back to the world of Weyard. Golden Sun: Dark Dawn puts the raw power of the.
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Kolima Forest / Talon Peak
After going through the north-central exit of the town, you'll be at the world map. Head west and you'll soon enter the Kolima Forest. If you've ever played any games from the Legend of Zelda series, know that you're essentially entering the Golden Sun equivalent of the Lost Woods... except that you get a Djinni guide who will lead you through the exact path you need to take.
It's pretty linear here, although you'll have to cast a bunch of Growth spells to get through one the second section. This will take you to a ledge where you'll need to cast Crush to shatter a boulder. Continue just past the boulder, and you'll be able to hop from the ledge to a leafy platform attached to a tree. This will take you directly to your destination.
Part 3 Progress
![Golden Sun Dark Dawn Golden Sun Dark Dawn](/uploads/1/2/7/5/127585868/591444240.jpg)
After a long cut scene, you'll be back on the leafy platform. Go south and bear west for a small prize in the next area, but to continue the story, you'll want to take the north exit from the leafy platform. Take the west fork in the path, and you'll have a cut scene. After that, head west, follow the path around, shove the log, then cast Crush to break the boulder. This will create a bridge, giving you a shortcut back to Kolima from a different point. You'll also earn yourself the Djinni behind the waterfall north of your new log bridge.
Okay, now it's time to go to Talon Peak. From the Djinni you just got, backtrack east, and then go east again at the next screen. This will take you to the world map, where you'll have a linear path that takes you to Talon Peak.
Section 1
The Peak opens with a fairly twisty area but relatively linear one. There are three puddles at the base of the cliff, so cast Cold Snap on two to the right. (The leftmost puddle is a red herring.) This will allow you to climb the eastern tree and hop to glacier, then to a ledge, then to the other glacier. From there, climb the ladder, and you'll come to a dead end with a moveable rock to your left. Cast Move on it to shove it to the left, then return to the ground level.
Next, climb the western tree, and you can hop to another ledge. Go around there stairs there, hop to yet another tree, and you climb down it to snag a treasure. After that, return to the start, then climb the long ladder that was directly under the moveable rock.
Once you climb there, you'll see a ladder to the next ledge almost immediately, but there is a shorter ladder to your left. Shove the rock to the left until it's underneath the short ladder, then go back to the right and climb the long ladder. You can shimmy across this ledge to the left, climb down to your rock, and hop to the left. Follow that path to get another treasure, then head back the way you came. Keep climbing up bearing right, and you'll soon need to take a detour. You'll come to a ladder that is blocked at the top by a boulder, so you have to go around that little cliff area by hopping to the left, going up a few rocky sets of stairs, then shattering the boulder with Crush. You can still continue on anyway, but breaking the boulder here can be a shortcut if you need to retreat. Either way, continue on the linear path to move on.
Section 2
This section is a little winding too, and it's linear to start. You'll soon come upon two moveable rocks. If you shift them to the right, you can space them so you can get a treasure, but you won't be able to climb the ladder. Still, treasures are good, and this one is worth it: shift the rocks to the right, then continue on the linear path. After a climb and a couple turns, you'll be able to hop across and get your treasure. Then, return back to the rocks, shove the right one to the left (so it's under the ladder), and continue on by climbing up.
The path remains linear the whole way, though it throws you for a loop right as you get to the top. You'll plummet back down onto a small rocky platform, and you'll need to cast Grip to the right a couple times, and after another climb and another Grip spell, you'll find yourself on a teetering platform. Slide down, and you'll see a boulder. Crush it, and you'll have yourself a ramp to get back to the area where you fell off the ledge.
Once again, the path is linear, though a bit squirrely. You'll also see a Djinni, but don't worry about him yet. Instead, just trace your way through the climbing areas so you can continue on to the next area.
Section 3
We've got another linear path, which starts by climbing a short ladder to the right of your starting location. Tracing your way around, you'll find yourself on the head of a statue. You can hop to the left here onto a small platform, then hop again to the cliff. Descend the stairs, then cast Slap on the red spot of the statue. Remember, to do this, you'll need to equip the Slap Glove on someone (it can be anyone), and that person will gain the Slap Psynergy spell as long as he or she is wearing it.
Slapping the red spot will turn the statue into a large bird that has suddenly become very alert. The path basically cuts off the way you came as a result, so you need to move forward. Keep climbing as high as you can, then cast Slap on the bird's face... which, in my opinion, isn't a very nice gesture right before plucking it. Luckily for you, the bird falls unconscious and produces a single feather that floats to the ground. Grab it, and you'll get a visitor, who delays you long enough to get the bird awake. He didn't get amnesia from that slap, and he's ready to beat the crap out of you for it.
Boss: Mountain Roc
Mountain Roc has several thousand hitpoints but, strangely enough, almost no offensive power. He's got several attacks that look impressive, and defensively he's no joke, but ultimately he's actually a very weak boss. He does a few attacks that might throw you for a loop, and you might need to keep an eye on Rief's, Karis's, and Amiti's hitpoints if they are involved in the fight. As long as you keep up with heals though, you should be fine.
Mountain Roc also seems to have a small degree of weakness to wind attacks, and your best summons will shred him. Your best bet here is to have yourself do nothing but strong Psynergy spells like Ragnarok or Odyssey unless he needs to convert to healing. Karis can use her best Psynergy spells or offensive Djinn attacks to set up a strong wind-elemental summon. The other three are best used for your standard Djinn-Summon-Psynergy-Repeat combos. Rief seems especially worthless in the fight, though he does have one specific use: if you use him as a healer and only a healer, will give Karis and yourself nothing to do but all-out attacking so they aren't distracted. Tyrell and Amiti have no specific use otherwise, but if you have the Meteor summon, Tyrell can usually commit some incredible damage by setting it up.
All in all, it should be a pretty easy boss fight for you. Just keep up the offense, set up those strong summons, and keep your best attacker (probably your namesake) doing as much damage constantly.
Mountain Roc also seems to have a small degree of weakness to wind attacks, and your best summons will shred him. Your best bet here is to have yourself do nothing but strong Psynergy spells like Ragnarok or Odyssey unless he needs to convert to healing. Karis can use her best Psynergy spells or offensive Djinn attacks to set up a strong wind-elemental summon. The other three are best used for your standard Djinn-Summon-Psynergy-Repeat combos. Rief seems especially worthless in the fight, though he does have one specific use: if you use him as a healer and only a healer, will give Karis and yourself nothing to do but all-out attacking so they aren't distracted. Tyrell and Amiti have no specific use otherwise, but if you have the Meteor summon, Tyrell can usually commit some incredible damage by setting it up.
All in all, it should be a pretty easy boss fight for you. Just keep up the offense, set up those strong summons, and keep your best attacker (probably your namesake) doing as much damage constantly.
With the fight done, it's time to do something a little disgusting. You'll pick up a prize called the magma shard, and then you'll have to walk into the beak of the roc corpse. Trace your way through the body (told you it was gross), and you'll exit out the, uh, the other side after a cut scene.
Go right—which is the only way you can go—and climb down the little ladder so you're near its wing. It looks like a dead end, but you can cast Crush on a small section of the ledge right near you. Not only does this take you back to Section 2, but if you immediately go left, you can grab that Djinni that you saw earlier. After that, you can exit the mountain, but you'll need to do so the long way. Just go down any slide you see to speed things up: it'll be a lot faster going down than coming up.
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