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Secret Magnapulse alien weaponTo get the special Magnapulse alien weapon, you must complete an optional Aliens questline. It is given to you by an NPC called Larry, in John's region. He is at the 'Parker Laboratories' fast travel point, just west of Fall's End (main town in John's region). When you find Larry, he will be trapped behind an electric barrier. You can disable it by turning off the three nearby generators (marked on the map once you discover Larry).
Once Larry is free, he will give you some follow up quests. In total this questline consists of four quests: 'Free Larry', 'The Hero's Journey', 'Close Encounters', and 'Out Of This World'. Always return to Larry after completing one of his quests.
At the end of the questline, you will get the Magnapulse alien weapon (you can find and equip it in the special weapons tab at any gun store) and 'Science Fact' achievement. You can do this quest at any point in the game, even after having completed the story. It is an optional quest and not part of the main story. Secret RPG-7 (classic)Go to the indicated in the west of John's region to find the classic RPG-7, which cannot be bought in the shop.
The classic RPG-7 is leaning against the blue rusted truck, in front of the destroyed tunnel. It works just like the regular modern RPG in the game, and can be refilled with rockets around the map and from the shop. However, if you drop it, it cannot be bought from a vendor.
You have to collect it from the tunnel again. Secret Militia outfitThe can be found in the 'Foxhole Prepper Stash' quest. To find the Foxhole Prepper Stash, go to the Armstrong Residence in John's region at the following.
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It is heavily guarded, including a flame thrower guard. Kill the enemies, then enter the destroyed building through the window. Follow the short platforming through the building to reach a hatch in the floor. Open it, go down the ladder, and enter the room with the bunk bed to solve the Foxhole Prepper Stash and unlock the. Secret Omega Armor outfitTo unlock the secret Omega Armor outfit, go to the Grimalkin Radon Mine at the following (in the Henbane River area in Faith's region). You can reach the Grimalkin Radon Mine by following the road east from Hope County Jail, then turn onto the dirt road leading up the mountain. There is a mine entrance with a neon 'Omega' symbol outside.
You can also ask NPCs at the Hope County Jail, or talk to survivors with '!' Notes above their heads. They will often talk about the Radon Mine, and the Hollywood people there.
When you arrive, talk to Guy Marvel to begin the 'Quiet On The Set' side mission. You will first be tasked with going up and around the mountain to destroy trucks blaring noise in the area. Destroy all the cultist vehicles, which is quick and easy to do. Then, return and talk to the director to complete the mission and unlock the outfit.
The set also contains many Far Cry 3: Blood Dragon references. To equip the Omega Armor, go to any gun store and select the clothing customization option, then select 'Suit' and scroll down to the bottom to find it.
Secret 1973 SSR Pygmalion muscle carTo get the 1973 SSR Pygmalion muscle car (one of the best and fastest muscle cars in the game), you must find and complete a specific Prepper Stash. Go to the far southeast corner of Henbane River in Faith's region to find McCallough's Garage off the main road.
If you start at Hope County Jail and drive east on the paved road, you will find McCallough's Garage. At the old garage, break through the boarded-up doorway behind the garage to enter it. Inside, press the indicated button at the end of the path to open the garage door. Backtrack to the front and go under the open garage door, looking left for a door that leads into a room full of crates.
Proceed through the crates until you reach the restroom, and grab the key in this area. Then, go back out and to the interior room through the front door to reach a large set of metal doors. Use the key you just collected to unlock the vault. You will find the 1973 SSR Pygmalion muscle car inside and complete the 'Getaway' Prepper Stash.
Once the car is unlocked, you will be able to visit any car store and select it from the menu to spawn. Secret Bailout BuggyTravel southeast of Hope County Jail in Faith's Region to the following to find the Chlutch Nixon racing challenge. It is located next to a ranch and has you drive the Bailout Buggy through the woods. Complete the race before time runs out to unlock the Bailout Buggy. Alternate endingsSuccessfully complete the indicated task to view the corresponding ending:Ending 1 (Secret Prologue ending) - 0:05: When you have to handcuff Father Joseph at the beginning of the game (when 'Press Button To Arrest The Father' appears), do not press any buttons and wait for a few minutes.
After a while, you will just walk away and the story will end and the credits will roll.Ending 2 (Resist Ending/Nuclear Bad ending) - 4:11: At the end of the game, select the 'Resist' option. This is the 'real' ending with a proper boss fight. This is also the bad ending.Ending 3 (Walk Away/Good ending) - 19:03: At the end of the game, select the 'Walk Away' option. You will then drive away in a car and the game ends abruptly and is open-ended; it is not clear what happened after this.Boss Ending 1 (John) - 21:54: Max out the Resistance points in John's region and kill the John boss.Boss Ending 2 (Faith) - 23:15: Max out the Resistance points in Faith's region and kill the Faith boss.Boss Ending 3 (Jacob) - 24:58: Max out the Resistance points in Jacob's region and kill the Jacob boss.Easy moneyTravel to the Moccassin River in Jacob's region. Locate the caribou hunting spot area south of the F.A.N.G. Center, in a flooded basin near the bridge.
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It is recommended to use an LMG when hunting in this area. You will find one early if you clear out the F.A.N.G. Collect one of the big guns from an armored cultist. There is also a gun store in this area you can use to sell the collected skins. This area is a great hunting spot because it is a large flat land, making it very easy to spot animals.
Shoot caribou to collect skins and bait. Look for the rare and valuable Alpha Caribou as well. Unlock the Harvest Master perk to get double skins when harvesting animals. Use the bait here as wel. Toss bait on the ground, and a predator will usually appear right in front of you after a few seconds.
Take it out and collect the skin. You will get either Wolf Leaders or Black Bears.
Continue to hunt caribou, collecting skins and bait, then using the bait to summon predators with even more valuable skins. Wolf Leaders will usually spawn when you drop bait.
Repeat this as many times as desired. Wolf Leader skins sell for $225, and Alpha Caribou sell for $350.
One quick hunt that only lasts 2-3 minutes can earn you $2,000. If you use the 'Harvest Master' perk, it will double to $4,000.Before you start to farm money, make sure you have the 'Harvest Master' and 'Jorney Pack' perks unlocked. These perks double the skins you get and allow you to carry 10 skins of each animal. Next, equip the bow and take Jess Black with you to hunt. Travel to the following. This area is located in the west at the Taft Lookout Tower in Faith's region.
Next to the large tower is a hill where bison constantly respawn. Hunt them with your bow to get +4 bison skin and +2 bait. Keep hunting bisons and throw the collected bait to attract bears, cougars, and other animals. Kill the animals attracted from the bait, then kill more bison.
Repeat this until your backpack is full. Once your backpack is full, fast travel to a shop (such as the one at Baron Lumber Mill) and sell all your animal skins. Repeat this process as many times as desired.
Quickly earning Resistance pointsThe best way to earn Resistance points is by completing story and Gun-For-Hire missions - both of those give a lot of RP, but they are not always available. The next best for earning RP are outpost liberations. The map is covered in outposts, and it helps to complete some of the minor RP tasks while you are traveling between outposts, or even while you are in an outpost. If there is a Gun-For-Hire mission available, it is recommended to take it. When you are out of those, you can liberate outposts while destroying silos, smashing shrines, blowing up VIPs/supply vehicles, and saving hostages. All the minor activities are worth doing in conjunction with outposts, but they are not worth tracking down alone.
There is no reason to run around and only complete these minor jobs. The following is a list of all Resistance point activities and the RP earned for completing them:600-900 RP: Story missions 600-900 RP: Gun-For-Hire missions 400 RP: Liberate Outposts 200 RP: Clutch Nixon challenge 100-200 RP: Side missions 100 RP: Destroy Silos 100 RP: Destroy Shrines 75 RP: Destroy Roadblocks 75 RP: Destroy Supply Vehicles 50 RP: Save Hostages 50 RP: Kill Cult VIPsThere are three regions you need to liberate from cult control, and each one is ruled by an evil brother or sister of Joseph Seed, the leader of the cult.
As you progress through the region meters, you will reach different levels of resistance. Each time you go up a level, you will be unlock a cutscene, and things will change in the region. More allies and difficult enemies will appear. To unlock the story mission of each region, you must earn the indicated amount of RP:John's region: 13,000 RP Jacob's region: 10,000 RP Faith's region: 13,000 RPAt each level of the resistance, different events will occur in the region (each region has its own special events). Faith will spread drugs throughout her territory, while Jacob hunts and captures more civilians for his cult initiation techniques. The following are the events that occur at the different levels:Level 1: The resistance is at its weakest. The cult operates openly everywhere.Level 2: The resistance begins taking back locations and defending them.
The cult reacts with special events. Drugging, kidnapping, or blocking roads.Level 3: The resistance fights back everywhere, and the cult is forced to hide in their enclaves. The regional leader sends airplanes to hunt the player.That is basically how progression works in the game. To complete the game, you must reach the resistance meter threshold in all three regions, then confront Joseph Seed. All animal and fish locationsThere are 16 animals and 12 fishes required to get the 'Been There, Done That' achievement. The video below shows the location of all animals and fishes and where to find their best hunting/fishing spots.
First, progress through the story in John's region to unlock Boomer the dog. He will sniff out nearby animals and mark them for you. This is extremely helpful and saves a lot of time. Also, complete the 'Hope County Master Angler' achievement, which requires you to catch all the types of fish in the game - so half of the achievement requirement will already be completed.
For the 'Been There, Done That' achievement, you must complete each hunting challenge. You can track those by viewing 'Challenges' and scrolling to the tab on right side, then scroll down to the “Hunting” section. You must complete all of the challenges listed in that menu. Some require you to catch multiple animals of one type. The animal spawns are slightly random.
The hunting spots just mark the general spawn area. The animals usually spawn within a 200 meter radius around that area - so just walk around with Boomer for a minute. If nothing spawns, air drop to the nearest fast travel point and check again. Some of them (such as hares) can be pretty rare.Timeline (same order as in-game challenge list)Animals1. Deer - 0:05 2. Pronghorn - 0:37 3. Elk - 1:01 4.
Caribou - 1:38 5. Bison - 2:11 6. Moose - 2:35 7. Hare - 3:03 8. Boar - 3:29 9. Skunk - 3:57 10.
Wolverine - 4:34 11. Wolf - 4:54 12. Cougar - 5:31 13. Black Bear - 5:55 14.
Grizzly Bear - 6:16 15. Turkey - 6:52 16. Eagle - 7:22Fish17.
Kokanee - 7:51 18. Arctic Grayling - 8:06 19. Golden Trout - 8:23 20. Rock Bass - 8:38 21. Smallmouth - 8:54 22. Largemouth - 9:09 23.
Bull Trout - 9:26 24. Lake Trout - 9:42 25. Rainbow Trout - 9:56 26.
Chinook - 10:11 27. Pallid Sturgeon - 10:27 28. Paddlefish - 10:42Note: Only the ones listed above (as seen in the Challenges tracker) count. Some other animals such as bulls, cows, dogs, ducks, birds, goats, pigs, snakes, etc. Are not needed.All fishing rods and hard fishing spotsThere are four fishing rods in the game.
You can view all of them and their requirements at every shop in the game. The rods are listed under 'Weapons', 'Fishing Rods'. Before you begin, it is highly recommended to first unlock the 'Fisher King' perk for four perk points. You need it for rod 3 and 4. With this perk, you scroll over the rod in the utility wheel and press Y to change the flies (lure). You must select the correct flies for each fish (Salmon, Bass, Trout, Sturgeon).
Successfully complete the indicated task to unlock the corresponding fishing rod:1. Basic Fishing Rod: Buy it at any shop for $300 (also found at every fishing spot for free).2. Natural Fishing Rod: Buy it at any shop for $800.3.
Wonderboy Fishing Rod: Successfully complete Skylar's questline. She is found at 'Dylan's Master Bait Shop' fast travel point in Jacob's region. You must complete the following three quests for her: 'Tools Of The Trade', 'Gone Fishin', and 'The Admiral'.4. Old Betsy Fishing Rod: Beat each region's records at the hard fishing spots. Equip the Wonderboy fishing rod to increase the odds of catching bigger fish. There is a fishing board in every region's headquarters (Fall's End, Hope County Jail, and Wolf's Den). It shows the weight of the fish you need to catch on the board.
This can only be done at fishing spots that say 'Hard' on the map. The weight of the fish you catch is random, but you will probably beat most of them on your first try when using the Wonderboy fishing rod (you almost never break the records with the first two fishing rods). The most it will usually take to beat a record is five tries.You can see blue ribbons on the fish records you have broken on the fish record boards.
That is the only way to keep track of it. So you actually need to go inside the headquarters of each region, look at the board, and check for a blue ribbon on the fish. When you catch a fish, it also shows its size. Additionally, the four fishes on the left side of the board only need to be caught once and will count for all three regions. You do not need to catch them three times. Only the 2-3 fishes on the right side of the board are required specifically for a region.
You will have to catch every single fish in the game at a hard spot. This also completes half of the 'Been There, Done That' achievement.
Originally posted by tusler:I got past the first 2 times but unfortunately being a bit older and having arthritis that prevents me from going any faster I am stuck, I put it on easy and still am to lame to complete it. I tried leaving it set at the begining with the 2 guys in chairs for 20 min but that did not cause it to skip. I was really enjoying the stealth play but it looks like it is over unless I can get past this. Thanks pick up second gun which is a machine pistol then run/shoot / jump and climb non stop and thats it.
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